Composer · Sound Artist · Music Technology

Martin Jaroszewicz

Profile Spatial Sound, Synthesis, and the Boundaries of Composition

I am a composer and sound artist with a background in systems engineering and advanced degrees in music technology, specializing in spatial sound, sound synthesis, and programming. My compositional practice spans intimate solo works to full chamber orchestra pieces, encompassing sound installations, video art, live improvisation, and electronic music.

My work has been presented internationally — from Bucharest and Granada to Mexico City and Stockholm — and engages with concert halls, galleries, virtual reality, and the web equally. I approach each format as its own compositional problem.

I hold a PhD with a dissertation on Compositional Strategies in Spectral Spatialization, and have taught at UC Irvine, UC Riverside, and California State University Northridge.

VR · Sound Design

Journey to Foundation — Asimov VR Game Sound Design

From 2022–2023, I worked on the sound design for Journey to Foundation, a VR game based on Isaac Asimov's Foundation series. The game has been released for PlayStation VR and Meta Quest. Visit website →

Journey to Foundation — Asimov VR Game Sound Design
2025Hanne on the High Sea — Allison Hrabluik — Piano performance, research and recording of Clara Schumman's unpublished work Romanze in A minor.
2024Pure Data Externals — GUIs Without Aliasing — Released 20+ new Pure Data externals including anti-aliased GUIs (Windows).
2022Spectral Tools for Pd — Updated — Major update to Spectral Tools: freeze, time and pitch shifting, spectral EQ, noise gate. Download →
2024Yaya — Sebastian Gerani — Soundtrack.
2023Ambisonics Talk at Electronic Arts — Presented a lecture on Ambisonics spatial audio to designers and engineers at Electronic Arts.
2022Published: Simulating Realistic Distance with Sound — Co-authored paper with COSMOS UCI 2021 students: Implementing an Audio Processing System to Simulate Realistic Distance with Sound. Abstract →
2021La música devorada — Poetry / Photography. Online exhibition
2021Nosjhtej — Audiovisual Poem (in progress). Animatic
2020Uno y el Hiperobjeto — Audiovisual. Vimeo
2018Hyperobject No. 1 — Audiovisual. 5.1 surround
2018Termination Shock II — Audiovisual. 5.1 surround
2017Oye. Un pájaro está por cantar — Saxophone and live electronics
2016City in the Sea — Voice, percussion, electronics
2016Trauma, Loss, Transcendence — Audiovisual interactive installation
2015El disco — Piano and live electronics. Vimeo
2014Laberintos I — Flute and live electronics. SoundCloud · Score
2014Laberintos III — Clarinet and live electronics. Score
2014Laberintos IV — Piano and electronics. SoundCloud
2014Laberintos V — Video and electronics
2013Stack Overflow — Video, piano, marimba, vibraphone. Score
20139 — Quadraphonic. Micro montage
2012Termination Shock — Acousmatic 5.1
2011Laberinto Borgeano — Video piano. Analysis
2011Chaos and Metamorphosis — Video interactive installation
2010Nächster halt — Musique concrète. SoundCloud
2010Estudio electrónico para ensamble de cámara — Chamber orchestra
2010Lago Argento — Percussion, electronics, video. Score
2010Una calle de vórtices — Contrabass and electronics
2009Le Phare du bout du monde — Flute, tenor sax, trumpet, marimba
2009Grezzo — Violin solo
2009Fluctuación cuántica — Live electronics
2008Trinification — Violin, flute, horn, clarinet, cello
2007Liber de ludo aleae — Guitar
2007Cúmulos globulares — Piano
2007Suiteki — Live electronics (w/ Isshin Oikawa)
2006The Planck Era — Solo clarinet. SoundCloud
2006Minkowski's Dreams — Violin, flute, horn, bassoon, cello
2025Hanne on the High Sea — Performer
2024Yaya — Composer
2019Origins — Composer, Sound Design
2013El Botin — Composer, performer, sound designer
2007Radha — USC Graduate Animation. Composer, performer, sound designer
2006A Matter of Taste — RIT Graduate Thesis Installation. Composer
2005The Black Mail — USC Graduate Animation. Composer, sound designer
2004Strictly Dining Room — USC Graduate Animation. Composer, performer, sound designer
2003Heaven's Web — USC Graduate Animation. Composer
2002The Christian Knight — USC Graduate Animation. Composer, performer

Sorbis

A domain-specific scripting language for synthesizing audio through modular signal-flow chains. Compose complex synthesis architectures—from oscillators and filters to rhythmic sequencers—using a concise, text-based syntax.


codeberg.org/wandersound/sorbis →

dmj Library for Pure Data

A collection of 20+ externals for Pure Data: granular synthesis, FM synth, binaural renderer, convolution, compressor, image loader, euclidean rhythms, and more.


codeberg.org/wandersound/dmjPd →

dmj Spectral Tools

Pitch shifting, time stretching, freeze, spectral EQ, and noise gate for Pure Data.


codeberg.org/wandersound/dmjSpectralTools →

dmj Chugins

Prototype-stage chugins for the Chuck programming language, extending its sound synthesis and processing capabilities.


codeberg.org/wandersound/dmjChugins →

Pelican Cite

A Pelican plugin that allows the use of BibTeX citations within a Pelican-generated site.


codeberg.org/wandersound/pelican-cite →

Audio for Virtual Reality

Head tracking system for virtual sound using a mobile device and coin-cell powered IMU with 3D-printed headphone accessory. Supports multiple devices.


Audio for Virtual Reality

BLE MIDI Encoder

Bluetooth MIDI rotary encoder with foot switch connector and custom Eagle PCB design.


BLE MIDI Encoder

Martbox Controller

Arduino-based controller with five force-sensing resistors for pressure-sensitive real-time performance. Includes a custom Pd external for reading analog pins.


Martbox Controller

More Repositories

Also: midicc · mjRandom · mjRotation · mjRose · motionTracker · MJSlider (iOS) · OSCPhysics


github.com/drmartinjaros →
Book

Architecture and Aesthetics of Spatial Sound

Forthcoming from Springer (expected early 2027). A comprehensive study of spatial sound as an architectural and aesthetic discipline.


PhD Dissertation

Compositional Strategies in Spectral Spatialization

Contact me for a PDF copy. The dissertation investigates how spectral composition techniques can be used to structure spatial distribution of sound across multichannel systems, treating timbre and space as unified compositional parameters.

UC Irvine — COSMOS

  • 2019–2021 Spatial Sound: 3D Sound with Applications in VR
  • 2017–2018 Sound for VR: 3D Sound and Movement Using Mobile Devices and Wearable Sensors
  • 2016 Sound for iOS with 3D Sound Scenes
  • 2015 Sound for iOS — Physical Modeling and Programming
  • 2014 Sound for Mobile Devices
  • 2012–2013 Mobile Digital Media

Emily Carr University

  • 2025-2026 Sound Design in Unreal with MetaSounds

UC Riverside

  • MUS 009 Introduction to Digital Music — digital audio, recording, editing, MIDI sequencing, composition

Publications

  • Architecture and Aesthetics of Spatial Sound — Springer (forthcoming, expected early 2027)
  • Interfacing Gestural Data from Instrumentalists — Art Music Review
  • Implementing an Audio Processing System to Simulate Realistic Distance with Sound — Young Scientist Journal
  • A Composed Spatialized Pseudo-Random Micromontage — Montage Collage Komposition (MuK 195/196), Universität Siegen, 2014

Cal State Northridge

  • MUS 316 Musical Analysis
  • MUS 391 MIDI Sequencing Techniques
  • MUS 418 Electronic and Computer Music Composition
  • MUS 421 Advanced Composition
  • MUS 630 Composition in larger forms, contemporary style
Appointments
2016–2018Resident Scholar, UCMexus, UC Riverside
2013–2014Arts Commissioner, City of Inglewood, Los Angeles County
Selected Grants & Honors
2016UC Music Experience Research Community Initiative — $8,000
2016Office of Technology and Economic Development, UCR — $32,000
2011Dean’s Fellowship, UC Riverside
2010UC Irvine Full Scholarship Recipient
2010UC Irvine Teaching Assistant Award
2007/08Nimbus Ensemble Reading Session Prize

Contact

Get in touch at , or find me on SoundCloud and Vimeo.